
CHRONO
This project heavily showcases my level design approach and capabilities from 2018.
A first year project where I got to flex my coding and architectural white boxing skills and set the course for my fascination with physics based puzzle design.
I designed and constructed a vertical slice of gameplay, showing the concept as if the player were a few levels already into the game.
I created prototypes mechanics from scratch, allowing players to pick up and throw objects, and freeze any moving object in space and time temporarily.
Design, Direction & Implementation
Myself

Reflections
This project, as part of my module, I created a reflective journal, so that I could be critical of each and every design decision I made as well as noting potential actions I would take in order to fix the design issues I came across during my reflection.
This helped me be critical of every element of my project, from the level design, to the mechanical implementation and to most importantly to the play-tester experience.
